Taking on Responsibility

Razuvious Fight
Recently, I have found myself taking more responsability in my current guild. I am not sure how I feel about this. I mean, I like being asked for my opinions, and actually having my thoughts carried out by guild members. I guess this is how it feels to be a “main tank” of a guild. There are two issues though that I have been fighting tooth and nail with the guild leaders over; gear requirements, and benchmark requirements.
Currently, we have a few members in the guild who are having a hard time beating -me- in meters on bosses. The image above displayed a WWS of Instructor Razuvious, from the Naxxramas 12-23-2008 (Group B) clear, as I do not have a patchwerk one recent enough to show. Anyways, we can see that we have two dps that are below 1,000. Before I start ripping apart said dps, I take a look into some circumstances. Tae, the Ret Paladin, died when Sibe momentarily lost control of his add, so Razuvious hit him. It is understandable that Tae did low dps.
When we move to Majinga, my stomach fills with ice. He was alive the entire fight, and was able to dps the boss completely. Yet he was still below 1,000 dps. That is completely unacceptable. A fresh rogue in greens can easily hit over that. So, what do I do? I look at his ARMORY. First thing I notice, he has very few achievement points, which means his character is relatively new. Second thing I notice is his stats. He is way below hit cap. Then, looking at his gear, I just jawdrop. Some level 70 epics and quite a few level 80 pvp epics. Wasting itemization points in a raid on resillience? Obviously this rogue is a wannabe pvp jock.
What to do now though. The guild leaders insist that since we do not have choice pick, we have to home grow our dps. I argue back that we will drive away the good dps we have by carrying people. Most of us are really “hardcore” but have been forced to raid late at night due to real life schedules. Despite this, we cannot carry people. Either they need to do heroics while we raid, and gear up, as well as research their class, or we boot them. If no change is made after a certain amount of time, then they prove that they fail at a very easy game (compared to pre-BC!).
Currently, we have 4 active raiders (in 10 mans) that cannot beat me in damage done on patchwerk like bosses. I have stemmed the flow of more coming in, and have done my best to offer resources to the four. So far, very little change has been made. Now, how to trim the fat off this cow.







